layer or thermocline is a boundary between warmer surface water and colder deep water which acts as a kind of sound barrier, deflecting part of sound energy coming to it from above or below. Lets say this is 2 (NumberOfWires=2). It seems tail can only be used approx. Soviet Torpedoes. Again not sure if this happens in game or not. Then, as it's getting closer, try dropping a counter-measure, reversing your turn to hard starboard, and put full rise on the planes. Cold Waters supports significant modding. I have 3 different torpedo options. Although the maneuver may be a little scary when you first attempt it (the torpedo passes within a few yards of the sub and would probably magnetically detonate in real life), it works. When you set up for a torpedo attack, pay close attention to what kind of torps your boat is equipped with: MK16 are straight runners good for surface ships; MK37 are slow as hell and require point blank range, and the MK48 is the yeah it will sink stuff model. I couldn't tell you exactly how. If you want to get involved, you can help speed up a good solution by using the signature classification tools. A: The lines show bearing to various signals detected by your sub. Now that you have learned of the defenses in Cold Waters you can look on your evasion as a disco dancing. Cold Waters Weapons Guide Map Weapons Used In Cold War Cold Weapons List Do not handle the mail piece or package suspected of contamination. If you launch a surface-breaking Harpoon, it will get picked up on the enemy radar and they will have a good sense of your location and deliver a missile-dropping torpedo to that spot. Discussions include defenses like the MOSS, noisemaker and knuckles. 2. Note: against warships it is best to try and get missile shot on bow or stern of the target as the CIWS coverage there is the weakest, while sides are usually better protected. The map below, compiled from data provided by the Federal Emergency Management Agency (FEMA), is the most accurate nuclear attack map and fallout demonstration available for 2023: (Image courtesy of FEMA and Halcyon Maps) The fallout would rapidly spread, turning targeted cities into whole affected regions. NO *****ing the pooch! Elite level in the difficulty options has no auto-classification of targets. The crew message scolded me and said the repairs could only be made in port. This was part of the game design. Superior mobility with . By August 1941, American president Franklin Roosevelt and British prime minister Winston Churchill had drafted the Atlantic Charter to define goals for the post-war world. Your encounters are dynamic; you will learn what you face when you make contact. By roamihali1988 Follow | Public. If planning to distribute the main mod with modification, you may do so under the condition that you also provide a link to the unmodified version found on the GitHub and not to any mirror, torrent, or other distribution. If you mean player usable weapons, they have confirmed Mark 48 torpedoes, Harpoon anti-ship missiles, and at this point I forget if either or both the Tomahawk anti-ship and land-attack missiles were confirmed, I think at least the latter is. Cold Waters is shaping up to be a fantastic game, but not all of its mechanisms are very well explained. Sound waves achieving very heavy waters will ultimately return back to the surface in area called Convergence zone (CZ) as considerably as 30 miles apart from source. Be sure to include an output_log.txt and a description of what caused the error to occur (or at the very least what you were doing when it happened). Silent running is toggled on and off using Shift S, and increasing speed, assigning damage control actions, or loading a weapon will cancel silent running. Shouldnt it be the other way around, seeing as the Seawolf is the most modern, thus most silent and stealthy of them all? https://www.youtube.com/channel/UC9bMgCQyFNaMPsK9GtzM5dQ. When watching live streams of the great submariner and youtuber Jive Turkey (https://www.youtube.com/channel/UC9bMgCQyFNaMPsK9GtzM5dQ), I noticed several questions appear regularly. - Realistic sonar model. Airdropped or rocket fired torps will frequently use circular search. This item will only be visible to you, admins, and anyone marked as a creator. Fast Reload. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Real-time naval combat. A submarine routine is silence but when you have to dance: dance like its disco. Is there any way to move asset position in the various screens? My answer is yes. There are difficulty settings for Easy, Normal, Hard, and Elite (no auto-classification of targets); plus an option for scaling the speed of the game that should satisfy everyone who may think the game is too slow paced/too fast paced..using this they can get it just right. May 5, 2017 @ 11:59am weapons types so what type of weapons would be ready to be. All trademarks are property of their respective owners in the US and other countries. Dr. Paul has posted a Modding Guide here. While modern-day Germany no longer has the ocean-spanning naval ambitions of its predecessors, it has become a global leader in designing small, stealthy submarines that can effectively patrol littoral waters at a fraction of the cost of nuclear-powered submarines. Create your own unique website with customizable templates. This is a list of deities of Dungeons & Dragons, including all of the 3.5 edition gods and powers of the "Core Setting" for the Dungeons & Dragons (D&D) roleplaying game.Religion is a key element of the D&D game, since it is required to support both the cleric class and the behavioural aspects of the ethical alignment system - 'role playing', one of three fundamentals. By default I'm loaded up with USET-80 weapons. Espaol - Latinoamrica (Spanish - Latin America), ColdWaters.app/Contents/DataResources/Data/StreamingAssets/default, http://steamcommunity.com/sharedfiles/filedetails/?id=947083804. in just [], ContentsTips for NewcomersGeneral TipsEvasionSpecial Tips for Newcomers General Tips Evasion Special Note: Archangelsk is a of a port to do TLAM strikes/ SEAL insertion at. Slip outside this range for any contacts you do not want to engage. There are 10 of them with the game underway from modders here at Subsim. Snake search - torp will start weaving left and right, slowly advancing in the original direction. Many Git commands accept both tag and branch names, so creating this branch may cause unexpected behavior. This Github repository is the official development center for the New Playable Subs & More mod for Cold Waters. Some quests are time-limited and some can only be completed with certain companions. The cut scene graphics are top notch, depicting undersea warfare and the struggle in Europe with the talented execution of a much larger production. Killerfish Games is a small but talented dev team that just released a sim that can hold its ground: Cold Waters. The wired torpedoes of Cold Waters, based on real life torpedoes, are a truly dangerous beast. Some Soviet subs are easy game to detect and classify, but others will evade your passive sensors until they launch a torpedo at you. If you believe your item has been removed by mistake, please contact, This item is incompatible with Cold Waters. All Discussions. The sound is effectively "funneled" between surface and layer - this is the Surface duct. Say that you'll just deal without the keystone, and Drillk lives. A & D keys, LogVoiceVolume=1 parameter to default/hud/default.txt (set to 0 to disable voices). You need to sign in or create an account to do that. Mk16 - old WWII torpedo, no homing capability. Commentdocument.getElementById("comment").setAttribute( "id", "a9c0dd57abf3f8e3f71da580853a3617" );document.getElementById("c08a1a06c7").setAttribute( "id", "comment" ); Save my name, email, and website in this browser for the next time I comment. It would be nice to see dead vessels stop emitting sonar signatures. If you start an encounter when you didnt move (so the enemy attacked you), your initial depth is shallow and speed is 5knots. UGM-84 or Harpoon - medium range smaller anti-ship missile. Good hunting!". For cold air, though, the temperature to reap benefits is lower than for water and probably begins around 15 C (60 F). There are two basic types of torpedoes in this game. This can either be a warship, a submarine or a merchant. Sep 02, 2017 Cold Waters V1.01b Trainer +4 Options: God Mode Inf.Ammo Inf.Noise Makers Instant Weapons Reload Notice: First start game world then activate god mode. I thought it was a "Naval warfare simulator". I have been trying to play it on Dosbox to get in the mood for Cold Waters - but it has been tricky without a manual and although I played the heck out of this back in the day my 43 year old brain can't remember how to play it! The player navigates his sub through a 2D tactical map with the familiar naval icons and the 3D viewer. At the subsequent meeting of the Inter-Allied Council . A sleepy fishing village outside the Worldwound. Its easy to see great care has gone into this game. DotModalsoaddsRPGelementstotheColdWaterscampaigns,addsnewcampaigns,introducesanewfleetofvessels(mostly)custombuiltforthegamebyourteamofmodellers,andaddsnewgameplayelementslikedeployable towed arrays, playable helicopters, and surface-to-air missiles. There are 17 types of weapons in the Monster Hunter universe, with three of them (MBG, CB, IG) exclusive to the main series, and two (Tonfa and Magnet Spike) exclusive to Monster Hunter Frontier Z. Options: You can turn off the event camera for more realism and surprises. A-. This discusses pros and cons, when to use them, what they can't do, an escape plan and the Rocket-man's mantra. On using wire guided torpedoes in Cold Waters. In game this uncertainty is reflected in SOL Solution reliability percentage. ColdWaters-DotMod Welcome to DotMod! If you look at the signature, you can also see that some of these do not have access to passive or active sonar, which means that these will not be able to spot you as easily as the enemies that do have access to this. To avoid torpedoes, I usually just fill the ballast tanks, the torpedo usually passes directly overhead, no excess noise, although it usually requires a seafloor that is around 500ft or deeper, and when I reach the seafloor, I pop out a noisemaker and blow the tanks, usually works pretty well. I am really looking forward to this release. 5) When you play the game, you can move the sub by left or right clicking. Tomahawk Land Attack Missile or TLAM - long range land-attack cruise missile. I will have to search for that. Show items tagged with all of the selected terms: Click here to learn more about Steam Guides. Great fire and forget weapon, but can also be steered by wire manually. For a full list of terms, see. You may start in an advantageous position or you may find the battle starting with the enemy holding an unhealthy advantage. You still have plenty of gameplay to manage by determining your course, depth, and speed and using the thermal layers to maintain a stealthy profile. What this means is that for every 5 knots of extra speed, cavitation happens 100 feet earlier. I'm new to the game, but I've read over the entire shift-F1 manual and the entire PDF manual, and I can't find a list of the different weapons types anywhere. For example, if you have a torp coming at you from behind, turn hard port and full dive on the planes. It will emit a sound wave ("ping") and listen for returns or echoes of that sound. How exactly do you change the submarine selection before the mission starts? I was looking at the vessel files for the American subs. Allow Drillk to give you the keystone, at the cost of his own life. Soviet Campaigns (North Atlantic Red 1984 and North Atlantic Red 1968) The mod is an attempt at making 1984 and 1968 campaign playable from the soviet perspective. Create your own unique website with customizable templates. I would prefer the map to list the contacts by their NATO designation (Sierra 1, Sierra 2, Master 3, etc) even when a platform is identified, but I think Cold Waters is using the same naming convention as Red Storm Rising. Hover over a Tango class sub and admire the masts, limber holes, vents, hatches and railings; Harpoons throw off a booster midflight; surface explosions are much more than fire and streaming bits of smokeoften theres a stunning flash that white-outs the screen for an instant, a really marvelous visual effect. When a towed array is used this blind spot is covered by it. Each campaign provides the player with the correct weapons and ships for that era and the AI tactics are adjusted based on historical research to make the enemy act properly with the tech he had for that time period. Giving a read into what ships, weapon systems, and the like in the game reveals a lot of stuff on its own. So yes, there are some areas for improvement but this game is good enough as it is to minimize nit-picking plus the developers have pledged to continue with improvements to this game (first patch could be the weekend of this review) and they are noted for follow-through. This is mentioned no-where in the game, but you can find it in the files of the game at Program Files (x86)SteamsteamappscommonCold WatersColdWaters_DataStreamingAssetsdefaultvessels and then clicking on one of the files starting with usn_ssn. All rights reserved. All vessel definitions are in the vessels folder. I edit the sub stats, and they don't take effect. Dangerous Waters came out in.. 2005? Don't say we didn't warn you.). Q: what are the characteristics of the various weapons in game? Great job, much appreciated! 4)Difficulty settings in this game do not affect the ai, but do affect a whole range of other things. You move your sub at two rates of speed; patrol speed (15 knots) or full speed (25 knots) to intercept enemy convoys, stake out areas to trap Soviet hunter/killer groups, and look for opportunities to fight your ship. Major Features: - Real-time naval combat. After reaching activation point it will switch on search radar, locate largest target in seeker area and try to hit it. Red line does not necessarily mean the torpedo is pinging at you or that it has acquired you. Cold Waters Stealth Tactics Run silent: despite limitations to speed, repairs and reloading, silent running decreases noise made by your submarine. Cold Water is mainly famous in the region for its casino and is inhabited by humans, as well as a few ghouls. It's a submarine command simulator, unless you surface you won't have to worry about enemy missiles, aside from ones that drop a torpedo in the water like the SS-N-14, 15, and 16s in which case you have decoys and jammers to defend yourself with. I keep in mind fumbling thrugh RSR as kid and taking pleasure in it with no actual idea about what I had been performing.The just real confusion I possess comes along with the different color (yellow/red/purple) lines on the minimap. I mean I can slowly figure these things out, but it would be nice to have a short explanation on each weapon's capabilities, their speeds, their ranges, etc. Which are best suited for which targets? After launching it will turn to desired gyro angle and then run straight ahead and explode on contact. Cold Waters Tactical Map Guide Tactical Map The Tactical Map, and associated Mini-Map, provide an overview of the battle based on your submarine's sensor data. Thankfully, an arsenal of wire-guided torpedoes, anti-ship and cruise missiles and the occasional SEAL team are on board to keep the Iron Curtain at bay. And theres the campaign. When watching live channels of the excellent submariner and youtuber Jive Poultry , I noticed several queries appear frequently. The game has a set of evenly-paced tutorials to get you started, along with a decent help file and Operations Manual. Cold Waters Weapons Guide - prozip The New Snipping feature will grant you access to the Free Form and Full-Screen icons, and you can select them by clicking on their icons at the top of the screen.The Free Form option lets you create a screenshot in any shape you want, while the Full-Screen feature automatically captures the entire screen. Can you explain that? While I understand what the devs were going for, a lot of players (myself included) feel it would be wise to include a helm station where the Captain can order periscope depth or a designated course and direct his attention to other matters, such as setting up for complex shots at a convoy or evading a multitude of vengeful torpedoes. Can be shot down by anti-air or CIWS defenses on target. USET is the fastest though. Then, as it's getting closer, try dropping a counter-measure, reversing your turn to hard starboard, and put full rise on the planes. Fire on Lake City Way in Seattle raises smoke, flooding concerns VIEW; WA to end masking requirement in health care, correctional facilities Used for port strike missions. If you're on Steam, someone posted a dump of the weapon stats as a guide. Having easy prey and tough adversaries in a single mission really heightens the tension: you may find yourself in peril while concentrating on a noisy sub when a stealthy sub gets in your baffles for a kill shot. Q: What are the numbers in Signature tab? 31. Due to current (as of 1.05b version) lack of NATO surface ships, a few surface ships have been created and adapted using soviet ship 3d models. And yes, the design stays true to its roots but delivers a lot more visual appeal that its 1988 predecessor. Middle answer that is the basics that if you are (or near) cavitating it is easier to make knuckles as both are about the formation of bubbles. Range can be estimated by level of the sound (louder is probably closer), but precise range and course of target needs to be observed and calculated by Target motion analysis (TMA). ColdWaters-DotMod Welcome to DotMod! If no target is detected, it will keep on circling until it runs out of fuel. Planes - control surfaces which allow sub to change depth by tilting bow up or down. A repository for all the information about Killerfish Games' Cold War submarine simulation Cold Waters Cold Waters is a submarine simulation game in which you control several different classes of submarines and command them on missions in WWIII. Before beginning, we recommend backing up your "default" folder to a safe location. Improved damage and accuracy. This means that even if you just identified a contact (and havent found a solution to their position yet), you can actually see them in-game. There is some transparent asset that filters it? See the Localising Cold Waters Guide for more details on editing language and setting it up. I'm starting a Red Dawn Rising mission with a Kilo class. SNS COMP is estimated signal strength of your ship from the selected contact's point of view, used to estimate if they can detect you or not. Approx. Aircraft are found in the parent folder in aircraft.txt. When the motion is high compared to the density of water the water can't keep and bubbles appear. Full-auto assault rifle. Are they pings from various other boats?Im supposing yellow ranges are usually subs/ships, red are incoming torpedoes and blue is definitely the direction of detected Radar indicators?Thanks for this Common questions by the method!. All rights reserved. A: I believe this innocent question is worth several thick scientific books. Dead Cells All Blueprint Drops and Locations, Simple guide of sonar on Cold Waters. The screen layouts can all be edited I believe. Subsim players have already started modding the game to add ships and missions. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Mk48 - advanced homing torpedo, used in 1984 campaign. So while you're cavitating it takes less rudder movement and/or lower speed to knuckle? Are you sure you want to create this branch? All trademarks are property of their respective owners in the US and other countries. Actually, two campaignsone set in 1968 and one in 1984. Cold Waters Weapons Guide California. I am pretty new to cold waters or submarine games in general and after Ive had a bit of fun in vanilla, Ive installed the Epic Mod (mostly for the russian subs and more murky water). A Beginners Guide to Cold Waters aSALTstrike Gaming 359 subscribers 48K views 2 years ago In this video I will be going over the basics of sub control and combat for the submarine simulator. Q: What are the coloured lines that sometimes appear in the map? Some ships (e.g. Or is it somehow the other way around in the files, cuasing more sonar to bounce away not returning to the source? Passive sonar will provide only direction to target. I'm at a disadvantage engaging surface targets especially. The game has some areas that need tweaking; Soviet aircraft are too capable and persistent. I've found that when dodging torpedoes, changing the direction of your boat very rapidly and severely is key. Sonar in general performs best at slow speeds (1/3) and in deeper waters with less background noise. The propeller spinning creates motion. A sub will always have hull-mounted sonar arrays on bow and sides. Though we may not all regularly don our raw silk sarees, we must admit that we adore them. Features. Care to add something or discuss Cold Waters? Most Read Stories. For example, if you have a torp coming at you from behind, turn hard port and full dive on the planes. Remember the original Command & Conquer? And they hint that this is just the beginning, they have many other areas of naval warfare they would like to explore. There is no way to pull up history in the message bar and there are no crew voices to inform you about changes in depth, course, passing layers, contact updates, but this will change in future updates (Can't wait to hear 'Torpedo in the water!' The in-game formula for this is Cavitation depth = 20 * SpeedInKnots 100. Cold Waters Information ie 'torpedo in the water' or 'depth at'. Features: Real-time naval combat Over 40 classes of ships and submarines all meticulously researched Dynamic Campaign where your performance matters Realistic sonar model Authentic Soviet combat tactics Goodies manual System requirements Minimum system requirements: System: Windows 7 / 8 / 10 Processor: Intel Atom Memory: 2 GB RAM DirectX: A: Torpedoes have seeker heard which function similarly to sub sonar. Baffles is blind spot/area from which a sonar can't hear sounds. Why is it that when I launch some wire guided torpedos, the torpedo tube shows an icon representing wire guidance, but when I launch other wire guided torpedos, the torpedo tube just stays empty until I reload it? The developers took extra steps to keep a lot of the game files external to the Unity game engine. If you mean player usable weapons, they have confirmed Mark 48 torpedoes, Harpoon anti-ship missiles, and at this point I forget if either or both the Tomahawk anti-ship and land-attack missiles were confirmed, I think at least the latter is. This item will only be visible in searches to you, your friends, and admins. The fact that they're perennially useful and the fact that we spent so . 1) Submarines tend to have more tubes than they have torpedos. Unlike Sub Command or Dangerous Waters, in this game there are no dedicated TMA or fire control stations. The enemy doesnt like to swim any more than you do, they will defend themselves. And the damage modeling can be pretty neat; I went to flank speed with the scope up and damaged it, I couldn't even lower it after that. Mark 37 guided torp MOSS (decoy) Mark 48 Win button guided torpedo UGM-84 Anti ship missile (small, evasive) TASM Anti ship Missle (Big and easy to hit) TLAM Bugged to hell missile that targets stuff on land.
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cold waters weapons guide