The difference between the attacker's recovery and the period that the opponent is in blockstun. A particularly strong setup is OTG c.S > f.S followed by quickly tapping back into another c.S, which will put Sol out of throw range and catch the opponent using fuzzy timings for their defensive options. Best Video Games of All Time - Page 70 - Metacritic . Cannot Roman Cancel unless the opponent is in hitstun or blockstun. Ram can easily punish her 214K with 5P, 6P, 5K ,and airthrow. Therefore, be wary of resetting pressure after H Kabari as he could steal his turn back easily. A lunging gut punch. How much Wall Damage is applied when the move connects on hit. Our Guilty Gear Strive leaderboards are designed to give players an overview of what a duel feels like in GGST and give you a good idea of what players are using to win battles in the current version of the game. If anyone else here is interested in this, please check out the code Alex Jaffe wrote here: Anyways, running the code on my own, this is the chart that I got from it: (Sorry in advance for the axis labels!). Guess like your life depends on it. The high damage and wall bounce property mean massive damage when used as a combo part in the corner. The last letters of a Peanut Butter and Jelly sandwich (and what some people hope to recieve from #11 Down. Anji generally doesn't really have low-commitment options to respond to ram's options in neutral, and his offense and defense aren't particularly scary for her to deal with. Baiken has powerful defensive abilities, mostly attributed to Hiiragi and her 5P. It's risky but can work. Celestial | ky! Lyrics, Song Meanings, Videos, Full Albums & Bios Playing as Axl, May can be rough sometimes, but Chipp is absolutely painful. Be wary of using H Kabari in neutral too frugally as Anji can abuse the Autoguard to bypass the move and start his offense. His pokes are good on block but have enough recovery that one whiff is usually enough to close the gap. A window in which to cancel a move. Outside of Bomber loops, youve also got a harder time making the most of his low health. Builds 1000 Tension once all damage is dealt. Due to it being a projectile, you can't do anything about it. Baiken threatens her own offense heavily with HiiragiGuard:Startup:1Recovery:32Advantage:, meaning blockstrings that normally go unpunished such as 2D-Tatami Gaeshi and c.s-2H are now vulnerable to parry. Data in [] represents values on Clean Hit (All versions). Very close to being an even matchup but it's spoiled by Ram simply being more consistent and having an easier time getting her win condition. Worst Match. Sol's command throw. Popularity. 24. Night Raid Vortex can be annoying for Ram to deal with, because of its low profile qualities. Links into c.S on Counter Hit for a decently powerful conversion. Slower than 5P and 5K, but hits lower to the ground. This nets Baiken the screen space she wants while leaving Axl in an unfavorable situation. Search. Chipp has very fast round start options via, Chipp has a very easy time evading a lot of Ram's stuff and he tends to be a whiff punish demon. Moves forward about one character length at no charge to fullscreen at max charge. His immense damage output massively rewards hard reads. Score - Sum of match-up values for this character. Axl's fastest Abare option is his 2K, which also has a generous low profile that can duck under Baiken's f.S, so keep a close eye on that move and pay attention to when and where they use that button. Its invincibility while grounded and massive disjointed hitbox during ascent makes it a useful anti-air, but be warned that Sol is negative on block if the opponent air blocks it, and fully punishable if they happen to land close enough. Extremely powerful combo tool in the corner thanks to its high damage, good scaling, and wall bounce. If she does the follow up right after, she'll frame trap your mash, if she delays it, she can either go right through you which will leave you advantageous due to Baiken being in endlag. The ground version can potentially be plus on block if properly spaced or if it hits meaty, but the aerial version is always minus on block, if not completely punishable due to its greater landing recovery. He's too fast, period. Due to 2K's low knockback and 2D's range, this will connect at all but maximum range. Trying doing a grounded approach via dash blocking to get in because he has very solid reward off of his anti airs. Sol releases a pillar of flame that slowly crawls along the ground. H Kabari is only minus 3, keeping it safe on block and will push the opponent towards Baiken. If it hits a grounded opponent, they will be put into a floating crumple that causes immediate follow-ups to behave as though the opponent was airborne, but delaying them will result in a forced stand. Patient play is key, as Anji has the ability to turn any action around on Baiken if he detects sloppy play. Frames in the middle of multi-hit attacks which cannot hit the opponent, but are after the move has become active at least once. But some people in support of -STRIVE-welcomed lowered difficulty barrier for newbies (in the series . Best Match. Do one of 3 things on reaction during a forward empty hop: FD if there's a Rensen below you so that Up-Rensen isn't plus after it pulls you to Axl, Air dash or land and dash if you jumped over a winter mantis/2H, Block a 6K/2S/5P, get pushed back a bit, and reset. The recovery of an attack refers to the amount of time an attacker must wait before they may perform another action. SOL; Balance KY; Balance MAY; Long Range AXL; High Speed CHIPP; Power Throw POTEMKIN; Unique FAUST; High Speed MILLIA; Technical ZATO; Shooting RAMLETHAL; Balance LEO; One Shot NAGORIYUKI; Rush GIOVANNA; Balance ANJI; Rush I-NO; Power GOLDLEWIS; Technical Jack-O' Shooting HAPPY CHAOS; Balance BAIKEN; Balance TESTAMENT; Balance BRIDGET; Rush SIN This opening is designed such that the attacker can easily counter the defender's attack with his own. The opposite of hoping your main will be buffed, ________ thinking. https://www.dustloop.com/wiki/index.php?title=GGST/Baiken/Matchups&oldid=372064. Hard knockdown on ground hit or Counter Hit. Potempkin is somewhat similar to May, bodying lower tiers but losing to all the top tiers, thus being so low. An input method to perform a special move in the air as fast as possible after you leave the ground. Level which makes it useful to use after a 2D knockdown. Guilty Gear Xrd REV 2 is a fast-paced, anime-style fighting game that has captured the hearts of many gamers around the world. Shorter active window compared to the ground version. Use it after an empty jump to catch opponents expecting an overhead or in c.S or f.S pressure to represent the threat of a low that is difficult to challenge while you're at frame advantage. Corner pressure is especially effective because of his poor mobility and lack of forward/air dashes to get out of sword pressure. I want to pre-face this by saying that tier-lists don't matter. While the round start can feel Baiken favored, you can bait out her Far Slash and play around her 2H. The number of frames between inputting an attack and when the attack becomes active. Guilty Gear -Strive-. It's not reliable to try going for these though. On air hit, it can combo into specials that lead into additional follow-ups (such as the first hit of Bandit Revolver or even Gun Flame in the corner) or it can combo into Bandit Bringer for a hard knockdown if it hits high enough. A Roman Canceled Volcanic Viper can lead into similar damage and okizeme while being safer and leading into a potential mix-up, so consider doing that instead. This can be caused by crouching, certain moves, and being short. Throws list the amount of Frame Advantage upon successfully throwing the opponent. May plays neutral thanks to her amazing buttons that let her bully a lot of character, but Ram simply has better buttons for that. Has four active windows, but only hits once. Pressure has been significantly buffed which gives Testament a much more threatening corner presence that's almost comparable to Ram. The amount of Tension gained when the move is input. In the case of 2H, this is faster than letting the move recover by itself. Standard strike throw stuff needs to be thought of here. Standard Ramlethal offense works fine here. A decent option on defense, it can force the enemy to get closer, which opens them up to 2P and 2K. Sol assumes the same stance he uses for Gun Flame, but doesn't fire a projectile. Guilty Gear / YMMV - TV Tropes Try to get Axl to whiff. The safest option is attempting to jump out, but it can be predicted and punished. This technique transfers the initial forward movement of 6S into the special move, giving it more range (useful for making Clean Hit Volcanic Viper more consistent). Sol rushes forward low to the ground and delivers an uppercut. This Overdrive is primarily meant to be a high damage combo ender, especially in the corner where Sol receives increased damage, strong okizeme, and regenerating Tension after the forced Wall Break. Goldlewis j.D is busted dawg that shit is actually so cracked lmao, Gold corner pressure that arguably rivals Rams. He further explained that Ramlethal is a hard matchup . Combos into 5H as far as near max range or 2H at close range. This is interesting but definitely but for some chars like Axl are a gigantic knowledge test as opposed to a horrendous MU. The fully extended kick is also quite fast at 4 frames, which combined with its tall hitbox and multiple cancel options results in a strong anti-air. Tiers for Guilty Gear Strive - EventHubs The hard knockdown can grant good okizeme. Ram gets strong punishes on both block and startup due to its generally risky nature, being -17 on block. The two I found were Chipp against Pot and Pot against Doctor Who. Properties for opponent on block follow Level 4 rules. Applies 5 less Combo Decay on initial hit, for 0 Combo Decay if the first hit of a combo. After the super freeze, Sol has constant full guardpoint for as long as the move remains active, and if an opponent hits Sol during this time, Sol will experience pushback, but then continue to move and remain active during hitstop. This allows him to build meter and Risc to eventually cash out with RinNo results or 5D. Now, I am not much of a programmer, I am just starting and not that confident in my abilities. Combining both together allows Fafnir to travel nearly fullscreen, which helps alleviate Sol's problem of lacking fullscreen options. Hits overhead, but is very reactable. "Guilty Gear -Strive-" es la ltima entrada de la aclamada franquicia de juegos de lucha de Guilty Gear. Ram has to respect Gold a lot because with just one HKD she's in danger of losing the entire round. What i mean to say is, i think this chart is interesting, but it's not absolutely objectively indicating character strength. This forces you to either find your opponents habits or keep your pressure very tight, leaving little gaps. Nagoriyuki is the opposite of this. Since Hiiragi can punish a lot of her blockstrings, threaten it and force them to structure their offense differently. Best Video Games of All Time - Page 70 - Metacritic Only 100 matches per match-up. With his own parry and Autoguard properties on his specials, Anji presents a unique threat to Baiken's normal gameplan, Overview | Frame data | Matchups | Strategy Return to Top, Frame Data Counterstrategy Reverse Matchup Videos. However, the short range of the first hit, the high knockback of the second, and the forced Wall Break in the corner makes this difficult mid-screen and impossible in the corner. Try to preemptively hit where you think Chipp will be so you can try keeping him locked down. While not used in common routes, it can also be used as a combo tool against airborne opponents, giving Sol time to land Night Raid Vortex after a late Gun Flame hit or dash in with 5K in the corner. Roman Cancels can be used to combo after it connects for even more damage. When he whiffs something like, Business as usual, watch out for Nago doing. His damage is good but not great. This is a primary way to escape Baiken's H Kabari RPS situation due to its range and speed, but will lose to the followup. If Anji has 50 Tension, Kachoufuugetsu KaiGuard:Startup:Recovery:Total 40Advantage: becomes a large threat in pressure as the counter can potentially be done as a prediction to reckless cancelling of normals into H Kabari on reaction. Right away, Baiken has a very large strength in her small size, allowing her to dodge Axl's fastest poking tool, 5P. Also links into 2K against crouching opponents, even at max range. A Dragon Install-powered flying grab that makes Sol lunge fullscreen. 8th overall. Press question mark to learn the rest of the keyboard shortcuts, https://www.reddit.com/r/Guiltygear/comments/pa1iri/strive_matchup_chart_and_tier_list_based_on_data/ha31opf/. Credit: Arc System Works. Alternatively, you can perform an OTG with low-reaching special cancelable normals such as 2S and cancel into Gun Flame to maintain pressure, or OTG with 6H to maximize damage. by 25% before applying R.I.S.C. Since there will be certain types of people choosing to play May vs Axl or Anji vs I-No and btw certain character scarcity also plays a role, atleast for me personally wether i want to play a certain match up at a point in time, we will have certain people dodging certain matchups or favoring others etcetc. Giovanna vs Happy Chaos Matchup Knowledge. Unfortunately, it is often beaten out by deeper jump-ins, in which case it's better to use 6P due to its upper body invincibility. Unsafe on block or whiff while being barely plus on air block, so consider using less committal anti-airs like 5P or 5K instead in most situations. Universal Upper Body Invincible Anti-AirA grounded attack that hits the opponent out of the air. Axl. GUILTY GEAR STRIVE v1.05 MULTi9-ElAmigos [FileCrypt] Very fast start-up, can potentially throw the opponent out of sloppy pressure or okizeme. Lyrics, Song Meanings, Videos, Full Albums & Bios: I See U (Abstract Drumz Vocal Remix), I See U (Made In Russia Remix), I See U (Abstract Drumz Instrumental Remix), I See U (Pete Rann Remix), I See U (Audapta Remix), Never See Me Again - Kanye West (Piano Worst Match. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Being a former Leo player confirms my own beliefs about him. If you don't punish it however, she's +2 which means she can keep running her pressure. Vote for tiers. . 13th overall. 26. Your goal is to attack extremely close to when you land so that, if the character performs an invincible reversal attack, you will land and be able to block. 23. Cannot be special canceled from any move. An honorable mention goes to Sepulturabeing the multi-purpose tool that it is also lends its use as a poke to pressure jumpers and beat out anyone trying to low profile your other options. Battle Version 2.04Rankings shown are current rankings as at the time of video upload.#ggst #strive #guiltygear #g. Sol Badguy's tier match-ups in Guilty Gear Strive - EventHubs The Increased pushback in -STRIVE-(characters being pushed apart sooner after a combo or blocking hits, thus returning the gameplay back to neutral state more often) and wallbreak mechanic are seen by part of the fanbase as dulling the okizeme-centric gameplay Gulity Gear is famous for. Wanna see me combo into 5K on Counter Hit? The advancing plus on block mid. Dustloop Wiki is an unofficial wiki dedicated to games developed by Arc System Works. Laskeese 2 yr. ago. Roman Cancels allow this attack to continue into further pressure or convert into a combo without charging it. Sol leans forward and slams his sword into the ground. The Clean Hit deals absolutely massive damage, so it should be used to end combos whenever possible. Her j.S can be a pain to deal with due to how it goes at a unconventional angle and due to Ram's 6P being more horizontal than vertical, it can be hard to AA. It always felt like he had the tools for every match up except nago. May's Guilty Gear Strive tier match ups. Remind them that blocking isn't everything. Sol Badguy's Guilty Gear Strive tier match ups. Ram has access to a few safe jumps making her Mortobato super easier to bait. Projectiles do not impart hitstop on the attacker, however, so powering through a projectile will not prevent the opponent from recovering or making evasive maneuvers. Above her head floats a cracked yellow halo. Sol: Guilty Gear -Strive- | DashFight Combos into 6S on crouching opponents and links into c.S on Counter Hit. Yeah this is 100% accurate. Sol's main combo ender mid-screen when Volcanic Viper won't Clean Hit. Mine's Chipp, high level Chipp players are a menace and they always troll me feelsbadman An offensive technique where the attacker leaves a small opening in their offense, goading the defender into performing an attack. Creado por Daisuke Ishiwatari y desarrollado por Arc System . Ram plays in about the same ranges and spaces Ky plays, but she does it better. Characters and their match-ups in Strive. : r/Guiltygear - reddit Guilty Gear Strive is the latest entry into a more than two-decade old franchise, . Despite what the animation implies, it can hit certain crouching opponents. Can be kara canceled into any special move to increase its range. Ram easily out ranges Jack-O, push her to the corner and kill her, she can't easily escape. It is also planned for release on Xbox One and Xbox Series X/S on March 7, 2023. I literally can't even play the game against Chipp. Kratos vs Sol Badguy (God of War vs Guilty Gear), connections in the H KabariGuard:AllStartup:18Recovery:19Advantage:-3. Works on: Sol, Ky, Axl, Chipp, Potemkin, Zato, Leo, Nagoriyuki, I-No, Goldlewis, Baiken, Sin, Does not work on: May, Faust, Millia, Ramlethal, Giovanna, Anji, Jack-O', Chaos, Testament, Bridget. Essentially, by running the matchup data through the code that he wrote, you can get a projection of how much each character should be expected to be played in that game's meta. You can hit Eddie with Mortobato to extend it's active frames which can catch unsuspecting Zato's by surprise when they try to get in after seeing the effect fade. How much R.I.S.C. Ramlethal is a top character in Justin Wong's Guilty Gear Strive tier list. A very well-timed jump attack on a character who is rising from a knockdown. Indicates an entity that exists seperately from the character was spawned. After throwing the opponent mid-screen, your options are either to use IAD j.H for a safe jump or frame kill 5P into Fafnir to resume pressure, but in the corner, you can also opt for an OTG c.S into okizeme as they recover from soft knockdown. 14 comments. An attack during the opponent's pressure, intended to interrupt it. Luckily for you, Ram has an annoying combo and great ways to get in. Millia's mobility lets her keep Ramlethal honest in neutral. On a ground hit, it combos directly into 2D for a hard knockdown or a follow-up combo. Both hits are air jump and air dash cancelable. Nagoriyuki - 5.6. 5P, 6K, and 2S are large anti-air moves that control the airspace very well. The meaning of the symbols of / and /bet seen in a dream. 6S can be kara canceled into any special move. This isn't a plan that works forever however, Nago will eventually get to a high blood level and will be forced to commit to normals when he's around level 3 blood. Baiken gets extremely annoying when she gets in once due to how her pressure isn't reactable. Bounces higher on Counter Hit, allowing the follow-up Night Raid Vortex to combo into c.S rather than 5K or 2K. this move builds when normal or instant blocked. The hurtbox goes lower than 2D and does so faster, so properly timing this move can beat just about any poke whose hitbox doesn't reach the ground. WanderingWlf on Twitter: ".@tattieuwu is too awesome. He doodled me and Be ready to fuzzy a lot when she's on you. Testie has a deceptively good j.H jump in that Ram needs to keep an eye out for. Clean Hit deals greatly enhanced damage, increases launch distance, and grants hard knockdown. GGST - Giovanna Strategy - Dustloop Wiki And Axl is the only one I have a decent chance of beating if I bump into a level 600 one. The game was released for PlayStation 4, PlayStation 5 and Windows in June 2021, and for Japanese arcades in July 2021. Level increase make it an excellent stagger option, forcing the defender to use Faultless Defense to push Sol away, making them more vulnerable to throws and pressure resets in turn. With its stylish visuals, unique characters, and complex mechanics, Guilty Gear Xrd REV 2 is a game that rewards dedication and skill. Slow start-up makes it difficult to use in scaled combos, particularly mid-screen. This opening is designed such that the attacker can easily counter the defender's attack with his own., and wall bounce combo tool. Baiken is a safe jump monster, after a lot of her most basic strings, she can do IAD Tatami to cover any wake up options you might have. You should only ever really use air dash in the MU on reaction when you see a whiff. For example, conditioning the opponent to jump, attack, or backdash upon seeing certain attacks opens up opportunities to punish these responses. . Character Strategy pages generally have at least some basic counter-strategy. The attack launches higher and deals more damage at full charge, launching even higher on Counter Hit. Overview. Goldlewis player: PROMOTE May and Millia! Any airborne action can evade Heavy Mob Cemetery if timed well, so its usefulness is low if the opponent isn't committed to an action or has 50% Tension to stop themselves. The opponent can also opt to use Faultless Defense to push themselves further away on block, making it harder for Sol to continue pressure safely. Can Clean Hit after most air normals so long as Sol is very close to the opponent and has forward momentum from a forward jump or air dash (j.D only works in the corner), and is also common after c.S. Overall, Gold has to work a lot harder than Ram does but Ram still needs to know that he's not THAT far off from being able to take her down. Combos directly into c.S, though 5K should be used instead if the forward movement doesn't bring Sol close enough for c.S or the gravity is too severe. An easier MU for Ram due to the fact that her normals control a large chunk of space. Walk back Far Slash and jumping away can work well. Guard crushes on block, leaving Sol at a significant frame advantage and greatly increasing the opponent's R.I.S.C. This is a very momentum based matchup, first to break the wall usually wins. ), but it's probably time to finally make an exception here. He is described as a noble vampire samurai who wields a bloodsucking blade. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Roman Canceling the throw on hit can lead to equivalent damage to its grounded counterpart by shifting down into the same basic Red Roman Cancel route mid-screen or canceling directly into a falling j.D and comboing into a Dustloop in or near the corner. Similarly, you should avoid chasing after Millia, as she can run circles around you (despite the fact Ram is no slouch herself). Data in [] represents values when fully charged. Do try to be careful when going for the second or third hit of, Since Testament has low damage relative to Ram, this makes winning neutral more often pretty vital which can be difficult because it's Ramlethal. Bridget. Test 6P is juiced so if Ram gets 6P happy just slap them. Use this to break the wall if Fafnir won't combo in time and the opponent is at ground level. GGST - Ramlethal Valentine Matchups - Dustloop Wiki - Difference between the tier scores from today and . Thus, if a Roman Cancel is available to make it safe, avoid only using it after the second hit. While H Kabari is minus, this doesn't mean you can just mash on Baiken though. Links into c.S on Counter Hit for a decently powerful conversion. Jack-O's space control with minions can be difficult to maneuver around, but once Baiken gets in, it's over. As both hits are overheads, during air dash setups it is possible to cancel the move into j.D to land early and 2K instead, which makes for a mix-up that is fairly hard to see. Vote for Ramlethal's tiers . Sol is a character who likes to get up close and personal, but does not sacrifice a balanced toolkit to do so. This site is not endorsed by or affiliated with Arc System Works or any other developers whose games are featured on this site. Useful for stagger pressure and for mashing out of large gaps in the opponent's pressure. Vote for tiers. The number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. It is the only other counter in the game that acts similarly to Baiken's own HiiragiGuard:Startup:1Recovery:32Advantage:, which allows Anji to counter SafejumpA very well-timed jump attack on a character who is rising from a knockdown. Pot's worst matchups are almost certainly Zato-1 and Axl. Sol steps forward and swings his sword. 5th overall. As Ram, avoid using f.S and 5H, because Millia can easily stay outside their range and just get in when they whiff. If you land 6S on the first active frame, the remaining duration is the same whether you cancel into Gun Flame (Feint) or not, so doing so allows you to build more Tension and pull your hurtbox back, rendering the move more difficult to punish in neutral. As Ram, you might have to rely on faster normals to avoid his spin, but. Slight ground bounce on hit, hard knockdown upon landing. Either way, the opponent will be pushed away. Jack-O is a woman with green eyes and red hair. Using the data that OP collected, I attempted to put it through a "metagame analysis" that Alex Jaffe went over in his GDC talk from 2015, as seen in the following video. All it takes is one bad neutral exchange and that can decide the entire match. Properties change if Roman Canceled before all damage is dealt: Reduces positive R.I.S.C. Hes quick enough to punish you easily and quick enough to close the gap. Anji has a strong Abare game, using mostly 2P to escape a pressure situation. Universal Sweep. Pay close attention to how much Axl is committing to that button and counterattack. She's better at getting in and pinning down an opponent rather than mixing them up, which I'm more comfortable with. Vote for May's tiers . (Ares granting Kratos the power to slaughter the opposing army, Asuka giving Sol the Flame of Corruption to resurrect Sol) but would seek revenge after gaining consciousness . In general, use low-commit moves like your K and P buttons. Note that only the first hit is invincible and there is a gap between the two punches, allowing opponents to reversal through the second. Nagoriyuki is a playable character in the Guilty Gear series who makes his first appearance on Guilty Gear -Strive-.
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