If the current number of planes is lower than the reinforcement level, new planes will be added to it as long as there are sufficient stockpiled planes of that type. They have become even worse after the piercing buff. This detection percentage is modified by other variables. Their lower agility however means that they will struggle against regular fighters. Destroys enemy trains and supply trucks. Bomb the infrastructure behind German lines. HoI4 Wiki Main Page; Recent changes; Random page; Style guidelines; Wiki support; Paradox links - Wikis - Forums - Mods - Store - Twitch; Tools. Wings can be split or multiple wings of the same type merged into one in the air base view. Planes capable of naval minesweeping can be assigned to naval minesweeping missions during wartime. The amount of intel that scout planes can contribute to the overall intel about a nation is capped. The value of strat bombing cannot be underestimated in multiplayer, especially if you have a minor nation with a decent amount of them doing the work for you, like Canada. Breakthrough only needs to be as high as enemy soft attack (per combat width). Amphibious tanks have terrible armor, which makes them unusable. Naval strike. AA inside divisions can reduce this penalty. They said they have fixed this for the 1.4 update but it should still play a large role. Design tip: maximize soft attack and breakthrough. Irl strategic bombing was very effective in numbers. They are state-wide buildings, which may be constructed or repaired at the Construction screen. Various countries have focuses that grant research bonuses for e.g. When 1.4 comes out I believe tomorrow this will supposedly be fixed. I've been comparing the two branches and the way I understand it, the night bombing branch is superior in every situation. As Germany trying to bomb Britain into submission just doesn't really seem to do anything or have any lasting damage (which I think is due to how fast things repair in this game). If you spot a mistake then you are welcome to fix it. Situational (if you need lots of PP): State Serves the Military (Fascist). Sank the entire fleet in like 3 months. The capacity of an air base is shared between allies. For an effective bombing campaign, youll need at least 1000 of them, as the auto-repair of buildings can be too great to overcome. The number of airplanes involved in a port strike is increased by the port strike value (e.g. All rights reserved. I am struggling to find a reason to get purely strategic bombers when a tac bomber can do the same job plus do ground. The range also means they can easily be assigned to air missions in different regions without having to move to another airbase. Press F1 to switch to it if you're using another view. Espaol - Latinoamrica (Spanish - Latin America), https://en.wikipedia.org/wiki/Strategic_bomber#Interwar/World_War_II. If you spot a mistake then you are welcome to fix it. The player might: from game file \Hearts of Iron IV\common\buildings\00_buildings.txt, define ACE_EARN_CHANCE_PLANES_MULT = 0.005, ACE_EARN_CHANCE_BASE + (HP * ACE_EARN_CHANCE_PLANES_MULT * 0.1), Defines NBuildings AIRBASE_CAPACITY_MULT = 200, Defines NBuildings ANTI_AIR_SUPERIORITY_MULT = 5.0, Defines NNavy DETECTION_CHANCE_MULT_AIR_SUPERIORITY_BONUS = 0.25, Defines NNavy ENEMY_AIR_SUPERIORITY_IMPACT = -1, Defines NAir PORT_STRIKE_ENEMY_SUPERIORITY_LIMIT = 0.3, Defines NAir STRATEGIC_BOMBER_NUKE_AIR_SUPERIORITY = 0.75, Defines NCountry PARADROP_AIR_SUPERIORITY_RATIO = 0.7, https://hoi4.paradoxwikis.com/index.php?title=Air_warfare&oldid=58447, Play It's a harrowing death spiral. If yes, then what's the point in picking the day bombing branch unless you really. Redirect page. Also, is producing lots of naval bombers and putting them on naval strike . Close air support, also known as air support or ground support, is the use of aircraft to assist troops in land combat. Press question mark to learn the rest of the keyboard shortcuts. How quickly you build intel isn't clear, but adding more scout planes to an air wing reliably increases the rate at which intel is generated. Drops supply from the air to units without supply, preventing attrition to your units. But this is one of the primary uses of strategic bombers. The excess intel only serves as a buffer if the player stops performing any air reconnaissance. This page was last edited on 8 January 2023, at 00:10. Strategic bomber - Hearts of Iron 4 Wiki - Paradox Wikis It is VERY effective, but numbers play a big part. Has to be performed in the land area on which the port lies. support artillery specifically is stupid cost effective. i was responding to that second part. Tactical Bombers are smaller fast bombers that can help out ground troops and bomb enemy buildings. Air superiority is the degree of dominance of your air force over an opponent's air force in a strategic region. 20% is from air recon (scout planes) and 10% is because of their fascist ideology. Hi, let me introduce myself! All air stuff is worthless except heavy fighters. Part of a dual series on strategic bombers, we are trying to go all in on Strats in Hearts of Iron 4, playing as the United Kingdom. I don't think the night time penalty for strat bombing works either: I have a tendency to only do day missions, because if I remember it correctly, planes do a number of set sorties every 24 hours (3? What links here; Related changes; Special pages; Printable version; Permanent link; Page information; Ad Space Strategic bombing. Engages enemy fighters and shoots down enemy CAS/bombers. In contrast to other state-wide buildings, air bases are located in a specific province (which is fixed per state) and control of this province determines who can use the air base. This is a community maintained wiki. The only times they shine is if you allow the Allies and Soviet Union to fully mobilize against you as an Axis powerbut people around here have an extreme aversion to mid-war scenarios where the game actually presents something that offers more resistance than a dried-up old rubber band. Their first unique selling point is their range, which is much higher than CAS aircraft. Would you recommend to use 21 width tank divisions? Yeah. Very cost-effective way of killing the enemy navy. Intel advantage + air superiority can go from 25% to 40% bonus. urban environments, across rivers, forts, etc. You do need to throw a few fighters over the island to help prevent excessive disruption, but once you get to the point that you're bombing their airfields faster than they can repair them, their entire air force will unravel. 50% more aircraft are involved in a port strike if you have the first "Base Strike" naval doctrine). Available for: Naval Bomber, Tactical Bomber, Jet Tactical Bomber, Strategic Bomber, Jet Strategic Bomber. If you like it, I would very much appreciate if you'd follow me on Spotify. I once trapped virtually the entire British navy in the Mediterranean as Axis France. They are meant to be used en-masse, the goal being to inflict damage faster than your opponent has the ability to repair and completely cripple them for as long as you want to bomb them for. New comments cannot be posted and votes cannot be cast. 28% comes from the spy network (2 agents in Italy). Read our Hearts of Iron 4 DLC guide. Available for: Strategic Bomber, Jet Strategic Bomber, Tactical Bomber, Jet Tactical Bomber. This may be very useful to provide some air support for an amphibious invasion when other bases are out of range. It still gives +20% strat bombing compared to day bombing's +30%, which isn't that much less if you factor in the additional +20% from the final doctrine tech (so you're looking at +40% vs. +50%), while also giving you a -50% modifier to strat bombing during the night . 1 reply 0 retweets 3 likes. Air wings have a base 4% chance to detect or find an enemy fleet. The stats of a unit are displayed when editing a unit in the template designer, and the current stats of a division in the field can be inspected by clicking on their icon. Retweet. Heavy fighter: These typically have more range and damage than fighters. Wings of 500 bomb the shit out of any zone. These planes will continue removing mines from their assigned strategic region until the region is fully clear of mines. meanwhile if you just take the right side you're only getting a 30% bonus. The wing may be assigned to an air region and given missions immediately, but it will not carry out the missions until the planes arrive. Do you like to use Strat bombers, . In a Naval zone, the Scout planes will contribute towards air superiority in the zone which increases detection in the Naval zone. Normally aircraft on carriers only participate in naval battles, but carrier task forces on hold outside of ports can launch missions in a strategic area. Close air support mission [ edit | edit source] Available for: CAS, Tactical Bomber, Jet Tactical Bomber. ac valhalla asgard choices thor tyr or freyja, 25 Febbraio 2023 , 25 Febbraio 2023 Since you can't tell your bombers what to target anymore, they're useless. There's probably also a fair bit of LL going on as well. They're generally pretty useless. A general can reduce the damage received with the "Damage Reduction Against CAS" modifier (Camouflage expert provides 50%). At 4000 allied planes versus 500 enemy planes, adding 1000 planes to the allied side only increases allied air superiority by 1.3 percentage points. Bomb their country to dust. They can perform Air Recon air missions. These apply on the small airframe, since the small airframe is used as CAS. Strategic Bombers attack enemy buildings and infrastructure, starving them of precious industry. In the table below, determine the mission that will be flown by a wing with multiple missions selected by reading the missions from the first line downwards, stopping at the first mission where the condition is true. Example: A battle takes place in a forest province (-10% enemy air superiority). Is there any data out there about how much damage bombers can do to their targets and how much of an effect that has on the nati9n being bombed? Excess breakthrough is useless, but luckily breakthrough is a cheap stat. Mission efficiency in a strategic region is shown in the strategic air view window, that is shown if you click a strategic region in the strategic air map mode. Note: Strategic Bombers are only effective in large numbers (more than 1000), otherwise self-repair out-repairs your damage output. All of their airfields became overcrowded (because they were wrecked) and their civilian factories were flattened so they couldn't repair them as quickly as I bombed them. All trademarks are property of their respective owners in the US and other countries. Air bases can be damaged by strategic bombing missions . 1.4K. Transport planes can be shot down while on the mission, both by enemy fighters on interception missions and by state anti-air . A region's air superiority is determined by comparing your air power (plus allies) to the enemy's air power. These variants are able to launch from and land on aircraft carriers. Jump to navigation Jump to . Solution? strategic, tactical, CAS, NAV ? . Divisional anti-air (AA) weapons reduce the damage from CAS. Is there a template that negates this, other than the Ancient CAS? A port strike mission is an air attack against enemy ships located in a naval base. . The technology, Aerial Minelaying, must be researched before aircraft will become capable of air dropping naval mines. (this information is out of date the By Blood Alone DLC completely changed air technology). Wings with this mission target enemy ships, both inside and outside of naval battles. It is possible to change the size of an existing air wing by clicking on an air base, then clicking on the top number on the left-hand side of the air wing's row. Additionally, the divisional AA (again using the divisions' average) has a 7%[10] chance to shoot down a portion of the attacking planes. The 'Industry Liasons' Spirit and the 'Light aircraft designer' should be used for increased research speed and agility bonuses! Fleet frontage is calculated from the total hit points (HP or health) of the enemy fleet divided by 20. Like their lighter counterparts, Heavy Fighters can perform Air Superiority and Interception air missions. Once a new air wing is created, it will take several days for the planes to arrive at the air base. All types of planes may be located at these air bases, including carrier-capable models. Since many of the conditions during play are dynamic, wings may fly different missions at different types, producing multiple types of results. Taking the country after that was a breeze. Create an account to follow your favorite communities and start taking part in conversations. Doctrines can increase this penalty by multiplying the final air support penalty by 1 + the bonus from doctrine (ex. At the same time I will be talking a bit about the historical development of the strategic bomber concept.The other part of the series is a Let's Play of \"War in the West\", where we explore target selection and the findings of the Untied States Strategic Bombing Survey. To perform multiple missions simultaneously, create multiple smaller wings and assign a wing to each individual mission. Is this true? from AA techs, state AA, dispersed industry So if a 100 bombs are dropped only 10 hit and do damage. The biggest drawback of strategics are that conquered land takes ages to rebuild. open.spotify. None of the plane's attributes have an influence on the effectiveness of anti-air. This means that in some parts of the Pacific planes will only fly one sortie during the day, which can really hurt carriers depending on where you engage. What I do is I take over Newfoundland, set up a level 10 airport and spam fighters to gain near 100% air superiority. Only do this if you have plenty of fuel, when not at war. Available for: CAS, Tactical Bomber, Jet Tactical Bomber. Wings with this mission will only participate in air combat if enemy bombers or transport planes are detected. @Fortebrako Since heavy fighters have already low agility, I'd stack them full of Heavy MGs. Tank designs before 1940 are not included; their design should be similar to the designs listed below. The minimum size of an air wing is 1 plane, and the maximum size is 1,000 planes. In a fleet with multiple ships, the target is randomly selected (note: increased ship's surface visibility may increase its chance to be selected as a targetmore visible targets are more often struck. In order to unlock these airframes, jet engines in the engineering technology research tree must already be researched. Strategic bombing damage is about 120 damage per attack cycle for ~0.3 buildings destroyed. Air superiority is provided by planes actively performing their mission and depends on their type as well. Usually, by the time I get a real air force going, I don't have enough nearby airbases for fighters and CAS. Has anyone tried Convoy Raiding with Subs? Is it worth it? In my experience they're a bit pointless. Jet Fighters can perform Air Superiority and Interception air missions, Jet Tactical Bombers can perform Close Air Support, Strategic Bombing, and Port Strike air missions, and Jet Strategic Bombers can perform Strategic Bombing air missions, as well as being able to drop nuclear bombs. The enemy frontage (width of non-reserve divisions) is 20 which allows 3x20*(1-0.1) = 54 planes on CAS mission to join this battle. Press J to jump to the feed. Please see the. Air warfare is managed in the corresponding strategic air map mode. Are tactical bombers worth it hoi4? When it is, the probability to generate an ace is [11], making 200-sized wings optimal for ace generation.[12]. Every plane that joins a battle produces 0.0005[13] country air experience. Decreased soft attack, hard attack, breakthrough and defense. Why can't i paradrop hoi4? Explained by Sharing Culture Reply. Medium tanks typically offer the best of both worlds. Strategic bombers are very expensive to construct and in many cases a significant number are required to have any meaningful impact. While either the strategic air or navy map mode is selected, hovering the cursor over a region containing mines will show the number of mines that have been laid, along with the number of enemy ships damaged or sunk by the mines. They improve the following stats of aircraft executing the respective mission type[1]: Escort Efficiency belongs to the same family of modifiers but has no effect. Especially if the attack on the region is being carried out by a. Available for: Fighter, Heavy Fighter, Jet Fighter, Rocket Interceptor. Through Corpo di Truppe Volontarie focus. Available for: Fighter, Heavy Fighter, Jet Fighter. Only heavy fighters have enough range to escort strategic bombers deep into enemy territory, but they can be beaten by light fighters. Do you think they are as important as CAS aircraft? Strat bombers aren't as overpowered as they were from before 1.5.1 but they're still highly annoying and hugely powerful when microed. Destroys ships that lie in port. Its also silly to have to whittle down Britain's nearly 20k plane reserves by 1940. Wings with this mission provide supply to assigned ground troops if land-based supply is insufficient. Thus, there is no need to match CAS wing size with combat widths. The attacking planes deal attacks against a randomly selected enemy division. Heavy fighters' larger range also means that they can be used to defend a larger area. I sieged down the UK by using thousands of strategic bombers to destroy everything on the island. The recon company provides simpler benefits: speed and reconnaissance. Aim for 30 ORG or higher when designing your tank divisions. Choose tactical bombers to carry out close air support missions, instead of CAS, and use heavy fighters because of their longer range. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Is this the case in hoi4? This might cause enough damage to their air bases to "even the odds" by reducing enemy mission efficiency. Command points are automatically used for these missions and and costs permanent 0.3 command power while mission is active. How do you manage the wings of them, I feel ive had the best luck with stacks of 50 as there is no real feedback except that crappy line graph I have no real idea what im doing with wing size. Note that in the same way as naval bombers are better at killing ships than tactical bombers fighters are better at killing fighters than heavy fighters; the difference is primarily range. so night bombing is definitely the way to go. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. This item will only be visible in searches to you, your friends, and admins. See, PDXCON 2019, https://www.youtube.com/watch?v=5W_h_CVZMOw, Defines NAir LAND_AIR_COMBAT_MAX_PLANES_PER_ENEMY_WIDTH = 3, Defines NMilitary AIR_SUPPORT_BASE = 0.25, Defines NMilitary LAND_AIR_COMBAT_ORG_DAMAGE_MODIFIER = 0.04, Defines NMilitary LAND_AIR_COMBAT_STR_DAMAGE_MODIFIER = 0.04, Defines NMilitary LAND_COMBAT_ORG_DAMAGE_MODIFIER = 0.053, Defines NMilitary LAND_COMBAT_STR_DAMAGE_MODIFIER = 0.05, Defines NAir ANTI_AIR_MAXIMUM_DAMAGE_REDUCTION_FACTOR = 0.75, Defines NAir ANTI_AIR_ATTACK_TO_DAMAGE_REDUCTION_FACTOR = 1.0, Defines NMilitary ANTI_AIR_TARGETTING_TO_CHANCE = 0.07, Defines NMilitary ANTI_AIR_ATTACK_TO_AMOUNT = 0.005, Defines NAir HOURS_DELAY_AFTER_EACH_COMBAT = 4 (double because of roundtrip), Defines NAir CLOSE_AIR_SUPPORT_EXPERIENCE_SCALE = 0.0005, A forum discussion on the effectiveness of naval bombers against convoys, Defines NAir PORT_STRIKE_ENEMY_SUPERIORITY_LIMIT = 0.3, https://hoi4.paradoxwikis.com/index.php?title=Air_missions&oldid=60437, Articles with potentially outdated sections, Play Each plane can give up to 0.2 supplies, meaning a full wing of 100 can give 20 supply. In my opinion, tactical bombers should be preferred to strategic bombers by all powers, and strategic bombers should only be built by a few major powers, notably USA and UK, and that's in addition to building tactical bombers, rather than instead of building them. Strats can completely cripple the enemy, but requires a lot of IC. And this is actually helped by them having a huge air force, because the AI never disbands air wings. Some missions will always fly. If there are none, then reinforcement will take place when new planes of the correct equipment type are produced by military production lines. I thought that stat-wise regular fighters were superior, not the least because of the higher production numbers. Each type of aircraft built upon light airframes also has a carrier variant that can be researched. Carefully consider the opportunity cost of committing many factories to a strategic bombing campaign. Is getting strategic bombers worth it? : r/hoi4 - reddit Medium tanks have good armor and low cost. the left side's bonuses, if they worked fully, would also obviously be even more impactful if you happened to have two of your sorties run at night - not all that uncommon. The first mission with a valid condition is the only mission flown by that air wing during that mission opportunity. The priority rating is excess air wing range (in map pixels) plus number of total division on both sides of the battle. So having more support arty by having smaller divisions, boosted by SF (right) would be good. r/hoi4. All planes in an air wing must be of the same type; it is not possible to mix fighters with bombers, for example. Your divisions are running out of rifles and the front lines are collapsing, but you can't build any more rifles because your surviving factories are desperately trying to get planes in the air. Air superiority can also affect other air missions such as: Air combat has a chance of generating aces. Bombers are much slower and less agile than fighters, so players designing defensive fighters will find guns are most effective. Once the American airforce is decimated, send in thousands of strat bombers. Invading the US only to be bogged down by unfathomable numbers of US troops? I composed the music for the Battle for the Bosphorus pack. Or if you just love roleplaying with night bombings then yes!!! so if the night bombing penalty reduction worked, the overall penalty would only be -45%. Most air operations work on the scale of strategic regions. For example, conquering Britain and the Yanks show up dumping a hundred divisions to hold Scotland. Aircraft carriers act as additional, floating air bases. I take it it destroys factories, but how does it affect other players more than the AI? Interactive corporate website, Enemy bombers are detected in an assigned air zone, At least one undamaged building, including state buildings in partially covered states (if any), Enemy divisions or air wings are receiving supply from a supply node, At least one friendly division with a non-zero supply consumption is present, If the wing's range does not cover the entire strategic region, it will get a, The mission efficiency of the strategic region is the. you can target certain structures with your strategic bombers. The effects increase with weather severity, with sandstorms and blizzards being particularly bad. Heavy tanks are similar to mediums, but have low speed, the same armor and higher breakthrough, but very high base cost. Cripple that economy. This needs to be verified). Do bombers attack equally during day and night and are modifiers calculated like in land combat, meaning the -50% night penalty will equal an average +25% efficiency? Air technology - Hearts of Iron 4 Wiki - Paradox Wikis It costs 5 army xp to add or remove a batallion, and 10 army xp for a support company. 25 days ago. on Paradox technology, Legal An air wing can support any land combat in provinces within its range. I only have 25+50 hours in the game though, so would love for someone more experienced to chime in. It is not just a problem of strategic bombers as a whole but there are also no specific missions for tactical air, which is a lot more accurate. This. Press J to jump to the feed. This amount is affected by mission efficiency, so lacking air superiority or range to reach the whole area will result in less supply getting through, while using More Ground Crews will slightly increase the amount. Are strategic bombers worth building? : r/hoi4 - reddit.com Base minesweeping efficiency by plane type, Due to a bug, these bonuses only work if the air region includes a friendly land province. Lets talk about strat bombers and whether they are good now. Every 1 point of air superiority advantage in a strategic region gives a +0.7% air support penalty (called enemy air superiority on the combat screen) to enemy land combat defense and breakthrough. JavaScript is disabled. The colors and interpretation of the colors is listed in the table below. They are still devastating in multiplayer once you get enough of them. Bombed Germany a bunch so their economy sucked. Use the attrition graph to determine how much reliability your variant equipment needs. Support companies are typically very cheap and provide strong bonuses to your divisions. A logistics strike mission is an air attack against enemy trucks, trains and railways. But AI UK is actually pretty good at protecting convoys (one of the few things HOI4's AI does really well) so you take a lot of casualties for little gain. What does it affect ? You underestimate AI Tibet's power. They may get targeted by naval anti-air. Would make it easier to build them. mission can prioritize the type of target (such as airbases, radar installations, forts, infrastructure, etc.) i thing having larger, more homogenous datasets to allow for the variance to balance out, so we can more clearly see the expectation would be helpful. Dropping a nuke is done from the Default Map view. You need to sign in or create an account to do that. Hearts of Iron 4 division templates: how to manage your forces I use them somewhat early one, so that I can then transition to 30 width divisions. The 'max Speed' is just the base speed of a division; when travelling, this number is typically lower due to various modifiers. Attacking an enemy province in bad weather or bad terrain. New comments cannot be posted and votes cannot be cast. Hearts of Iron on Twitter: "Strategic Bombers can be capable of large Air wings can be assigned to various missions. For example, with 60% air superiority the enemy will suffer a 7% penalty to . At least 30% air superiority is required to perform port strikes [15]. 100 odd strat bombers will achieve pretty much nothing, you really do need a respectable amount of them, say 1000+, to have them be of any real effect. If the player does not control any bases within a region that they are attacking, then they are at a considerable disadvantage to their enemies, who do have control.

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