Download the tlk file (Saltmarsh_265) and extract into your tlk folder. The premise of the adventure feels like its one that would exist even if the PCs werent around to follow the plot threads. This module contains large-scale maps, full background information, and detailed encounter descriptions for the players and DM. They are very rare. The body causes great concern among the council members. Sea Ghost Hold. discovering the real secret of life. The Sinister Secret of Saltmarsh is the first adventure of seven in the Ghosts of Saltmarsh campaign book. Marketing Manager: Mars Garrett Dungeons & Dragons Online released an adaptation of the Sinister Secret of Saltmarsh adventure in 2021. Is there any chance of seeing a corrected scan that fixes these issues? When the characters are done dealing with the skeletons and the alchemist (a really fun encounter so hopefully the characters don't skip it), they will face split groups of scouts and bandits throughout the caves. There are minor rough edges however having played this module multiple times the standard is overall so much higher to what I would usually expect for a NWN module I would pay money for. Despite these glitches, it is still a very enjoyable module. Four 16th level characters facing an ancient blue dragon archmage and her simulacrum isn't nearly as deadly as four 1st level characters facing four giant centipedes. In fact, more than one NPC has a goal to ensure the characters don't to go the mansion. These products were created by scanning an original printed edition. will definitely buy again! At Sahuagin fortress it was much easier with higher levels etc. || Tabletop Spotlight, Building Narrative Armies In Horus Heresy: Age of Darkness, My Lil' Everdell Is A Very Good Place To Start || How To Play, D&D: Monster Spotlight - There Is No Dana, Only Chuul. U1 uses a number of tropes that had appeared in other adventures from the late 70s. $10.50 + $3.85 shipping. The town of Saltmarsh is described in Dungeon Master's Guide II (2005) for 3.5e - though that Saltmarsh is presumably much higher-powered than the Saltmarsh of this adventure would have been. Happy 17th Anniversary DDO! One-click unsubscribe later if you don't enjoy the newsletter. Congratulations DM Wise & the WoG Team on creating such a fabulous module. on August 14, 2019, There are no reviews yet. MODULE U1 - SINISTER SECRET OF SALTMARSH *NM/MT 9.8 NEW* DUNGEONS DRAGONS. Allow players to restock what they need. The module wants its secrets. VIPs receive 10% off any package, as well as receiving an Elixir of Discovery if they log into the game before September 5. That said, the adventure is well-written and well-paced. Instead of a good old dungeon crawl, players got to explore a big old spooky house, and deal with all sorts of annoying wandering monsters, as well as traps and illusions."[8]. If you want to run this in 5e, just use Ghosts of Saltmarsh. Danger at Dunwater. The module serves as the introduction to an underwater campaign set in the town of Saltmarsh, which the DM can design from the guidelines provided. Wow, thanks for those comments, Werelynx. This module wants you to work for it (which is a theme youll see repeated throughout) and it makes it all the better. Overview. This history of this product was researched and written by Shannon Appelcline, the author of Designers & Dragons - a history of the roleplaying industry told one company at a time. Working on converting the U series over to 5e and would love to use maps built for VTT. This works right into the hands of the Scarlet Brotherhood and adds pressure in the opposite direction from the rumor that the dead woman shows that the Sea Princes are returning. I just bought it and I'm already pissed off that it doesn't have bookmarks. I can see the foyer floor being marble tile but for the rest of it something less expensive should be used (vertical hardwood for most . Where's the POD??? Also added more instructions for module installation (to include where to put CMP music files since I forgot to add that in the original instructions). The smugglers in the basement don't break down into perfectly balanced little combat encounter groups. The masked man had a strange affectation, however. The green blinking "X" is under the boat and it's acting like I can't get close enough to trigger it. I have a PoD copy, and pages 2, 6, 8, and 25 all show cropping at the spine edge. He listed the positive elements of the module as "the very matter-of-fact way it portrays a fantasy world" and the new spin it gives to "the standard low-level D&D tropes". Uploaded by Thought you would be able to buy them. Finally, as was mentioned in the original release of the 1981 U1 Module, Sinister Secret of Saltmarsh, this is a thinking man's adventure. Strength of arms will not ensure victory nor even a successful conclusion to this adventure. System: D&D 5E Starting Level: 1 Length: Short Campaign Installation: 1 addon Quick Guide. It is a very enjoyable and challenging module. They hide their activities under the guise of a haunted house that once belonged to a powerful alchemist. In particular, U1 requires players to investigate to figure out what's going on in Saltmarsh's haunted house. I had a good laugh when I discovered my "things that a farmer, his wife, daughter, girl, son, and pig might say" was being used for your commoners. $25.00 + $7.99 shipping. [1] The next two modules, Danger at Dunwater and The Final Enemy, continue on from this adventure. thank you! Sinister Secret of Saltmarsh mini-expansion was introduced in Update 50 on August 4, 2021. Additionally, our own custom HCR scripts and Loot Systems are in place. At 125 meg it's quite big. I run through Saltmarsh city, talking to every NPC but can't find ANY plot hook or quest. Removed CMP requirements and added music files into hak form for ease of installation. Four miles east of Saltmarsh, just inland of the old coast road The secret of the Haunted House is that the house is not in. Stop reading if you want to head into the Saltmarsh series unpreparedand normally I dont really care about spoilersbut this adventure is genuinely one of the best mystery modules out there. This title was added to our catalog on January 22, 2013. Running downtime sessions, which we'll talk about in detail in another article, are a different type of D&D scene. All of that has kept me from playing the module thus far. If you purchased Sinister Secret of Saltmarsh, yet you did not log into the game with an active VIP subscription between the launch of Saltmarsh on August 4th and 11:59 PM Eastern September 5th 2021, your account is not eligible and you will not have any claim tickets to give to Garthalmor. Including a throwaway secret that the players might never realizebut the fact that this mansion was once home to an alchemist is right there for players to discover. About the Creators. If you have a party of players that have more beer and pretzel . Thus, when the characters come down the stairs in area 20, the smugglers are likely to hear them. I am back at the Dunwater delta ready to go back to Saltmarsh, but it wont let me get back on the boat. Explore the marshlands and fight new enemies, brave a desolate, haunted mansion, and uncover the true secrets of Saltmarsh! I hope you enjoy it. "[2], The module was ranked the 27th greatest Dungeons & Dragons adventure of all time by Dungeon magazine in 2004. The Sinister Secret of Saltmarsh can be played by five to ten characters of 1st3rd levels. Somehow I must have misplaced it in the Required Projects list or removed it from the Haks of Saltmarsh by accident. At a guess, the "U" most likely stood for UK, but that was abandoned when the later "UK" adventure series appeared. Please discard old module, download the new module and the new versions of the haks and tlk (many have been changed and/or updated). Please create an account or log in to build a reputation and unlock more editing privileges, and then visit DDO wiki's IRC Chat/Discord if you need any help! There are plenty of weapons here and a few are still usable. Seven sea-based adventures, including the classic The Sinister Secret of Saltmarsh and its sequels, take characters from 1 st to 12 th level. Addeddate 2019-08-14 07:25:18 Coverleaf 0 Identifier tsr09062u1sinistersecretofsaltmarshlvl13 Identifier-ark ark:/13960/t3230r392 Ocr ABBYY FineReader 11.0 (Extended OCR) Maybe those who have played it so far know the AD&D modules this is based on and have an idea where to start. Sinister Secret of Saltmarsh. Yes, Tarot Redhand is correct. How they split up, group up, and face the characters will depend on how the characters act. It's frustrating when an update breaks things that used to work. Some might be afraid to run up on deck. This is considered a low to mid magic setting. I don't have the faintest idea and all the places you'd usually ask for hints don't even have the people you'd expect there. Capture a web page as it appears now for use as a trusted citation in the future. Write down a handful of possible downtime activities given their location, the current point in the story, and the backgrounds of the characters. The DLC features a whole host of new dungeons and new areas to explore, new monsters, and Volume 8 of the Monster Manual system that rewards players for killing specific monsters. Here are five reasons that the Sinister Secret of Saltmarsh is one of the best D&D modules youve never played. We be sailing the high seas and for that we need a guide. It's hard to define what the essence of the TSR UK adventures is, though they all tended to be pretty high in quality. and an ominous threat of more dangers to come, as the adventurers must fight to unravel a smuggling ring delivering weapons to a tribe of lizardfolk. It actively promotes DMs taking ownership of the adventure. Hopefully I didn't break anything in the process (fingers crossed). The characters might escape or might be transported to the Sea Ghost when it comes back in. Graeme Morris, who did cartography, editing, and production for the entire U-series, would go on to greater fame as the author of the majority of TSR UK's adventures. The adventure is set in the World of Greyhawk campaign setting. Pay special attention to the time and make sure every player gets a chance to talk about what they want to do. Expansion features will also be available separately on DDO store, usually 6 months after the release, This page was last modified 15:01, December 4, 2022 (Update 57) by DDO wiki anonymous user. This module does a ton of work and wants you to do it too. At the end I just wished it was longer. The work itself is a collaborative effort between myself, The Krit, Mr. Zork, Nocturne, Ratik and DM Raine. This is a great scan of a great module.The interior illustrations are a bit too dark but that is a small gripe.Highly recommended. There would eventually be over a dozen, spanning from 1981-1986, most in the U- and UK-series products. There's no constable at the constabulary, no mayor at the townhall and so on. Arrg Matey! But another problem arose. This adventure is full of dynamic situations, intrigue, and potential downtime activities. Ir directamente al contenido principal . "U1 The Sinister Secret of Saltmarsh (1e)." Update: 1/19/22: Fixed missing door textures in Saltmarsh. The Index is based on previous work of Jason Zavoda through '08, and his work as continued and updated by Eric Johnson, Richard DiIoia, Jason "PupickDad" Jacobson, a French fan group, and numerous other fans over the years. Its a lot of fun. It feature. The second part of the module follows on from the first, expanding on the concept. Equally significant is that the module encourages and rewards . The first part is set in the town of Saltmarsh and deals with unraveling the secret of the haunted house that lies on the edge of town. The module details a mysterious abandoned mansion at the edge of a town called Saltmarsh, and the secrets contained therein. A very fun mod. To celebrate its impending release, were looking back at some of themand today were here to talk about why the Sinister Secret of Saltmarsh works so well. Would be nice to have final raid with the alliance to kill sahuagin bosses. The Sinister Secret of Saltmarsh is an AD&D module written by Dave J. Browne with Don Turnbull. The Sinister Secret of Saltmarsh is the first installment in a series of three modules designed and developed in the United Kingdom, for beginning adventures with the AD&D rules. All the preparation is done for you and every sound you'll need is right at your fingertips. I've added scalable familiars/companions, custom summons for rangers/druids, cep weapon feats and so on, all the bug fixes, et al. What if they lose? When ranking the top adventures in Dungeon it was listed at 27, though I would argue it should place higher. This adventure is designed for solo or party play (though a party is highly recommended). - gold from some containers in the beginning was warded twice "your share of the loot is 5GP", Get 5 GP, then take them out actually get them. The Sinister Secret of Saltmarsh is a module for the Advanced Dungeons & Dragons (AD&D) roleplaying game, written by Dave J. Browne with Don Turnbull. VIPs receive some when they purchase the Sinister Secret of Saltmarsh. One day I hope to put the new and revised version that has all of these little kinks, among others, ironed out. They're a dynamic bunch. The Sinister Secret of Saltmarsh is the first installment in a series of three modules designed and developed in the United Kingdom, for beginning adventures with the AD&D rules. $15.00 The traditionalists believe it has something to do with the recent rise of the king's forces in the area while the loyalists believe it is a clear sign of the return of the Sea Princes. Saltmarsh is very twisty and keeps ya on your toes. The "POD" means the "Print On Demand" copy. The module details a mysterious abandoned mansion at the edge of a town called Saltmarsh, and the secrets contained therein. What is its sinister secret? Editor: Danni Button, Adam Harrison Update: 11/5/21: Fixed all bugs, added more features, quality of life improvements, restored sea cave ceilings, and added a number of other flourishes, enhancements, portraits, voicesets. - OOC lines in Constable and Granger conversations after Dunwater [6], Ken Denmead of Wired listed the module as one of the "Top 10 D&D Modules I Found in Storage This Weekend". Mysterious lights and ghostly hauntings have kept away the people of Saltmarsh, despite rumors of fabulous forgotten treasure. He is being fed information and advice from his family's longtime advisor, Skerrin Wavechaser, a secret agent of the Scarlet Brotherhood. Not abandoned, just on hiatus for real life and world building. Id like to give special thanks to Zwerkules, Lord of Worms, Senemenelas, Tom Banjo, Ancarion, Nexorcist, Oseryn, Amethyst Dragon, the CEP Team, Dafena, Grymlorde, Tarot Redhand, Proleric (Farmers say the darndest Things) and many others that I have likely forgotten, who have contributed outstanding custom content that is used in this module. $22.50. When they run well, however, such adventures can feel like magic. "[2] Bambra noted that the adventure's main thrust engages the players' problem solving skills, forcing them to piece clues together, and that the encounters in the adventure should present no problems to an intelligent party. That doesn't mean they'll act perfectly, however. #DDO . the module is perfect! [7], Ken Denmead of Wired listed the module as one of the "Top 10 D&D Modules I Found in Storage This Weekend". For more information on the server, or if you would like to play there after sampling the module, you may visit our forum for information: https://www.tapatalk.com/groups/worldofgreyhawkfr/. Behind a barred door marked DANGER players will find a bunch of skeletons guarding a room with an alchemist, long dead, who has apparently figured out the Philosophers stone. is a little bit of a mess in some ways. [2] The publication contains large-scale maps, a full background story, and detailed encounter descriptions for the players and Dungeon Master (DM). Is there any walkthrough? Quest givers and entrance to the wilderness area is located within the inn. No, it is compiled. Fire up the game and the Sinister Secret of Saltmarsh will appear in your list of Modules to play. This is our sinister scarlet secret in Saltmarsh and we can play it out between all of the adventures we run in this book. Skerrin has sent another agent to the haunted mansion, Ned Shakeshaft. Overall, he felt that "TSR (UK) are to be congratulated on their first module, the series should prove to be interesting and entertaining. The module comes with two adventures: a hau. His goal is to destabilize the council of Saltmarsh and take it over with members he can control, just as he controls Anders. So I suppose it is possible that if you enter Saltmarsh at night on your first entrance, then you won't find any of the people you are looking for? [5]. For maps showing the insides of the adventure locations - the Haunted House and the Sea Ghost, as well as the Lizardfolk Lair - check out our DM's Resources for The Sinister Secret of Saltmarsh and Danger at Dunwater respectively. It is also ACP 4.0 supported within the framework of the module if you enjoy the ACP (but not required). The Sinister Secret of Saltmarsh is a wonderful adventure that helps us stretch a lot of DM muscles that we often talk about on this website and in Return of the Lazy Dungeon Master. The adventure can be played by 5-10 characters of levels 1-3. This module has a huge problem which is lack of direction. I have to say that Sinister Secret Of Saltmarsh is very a much a product, For an AD&D 1e module it's pretty well organized with inline monster stats (though you'd still need to look up THAC0s if you use 2e of course). Ghosts of Saltmarsh compiles seven of the best nautical adventure from D&D's history. Played with Barbarian 2nd level, solo, with NWN:EE. This is fun little starter adventure for beginning characters. Today is the day for Dungeons and Dragons Online players to get their boots mired in water, mud, and secrets.Today marks the launch of the Sinister Secrets of Saltmarsh update, bringing with it a marshland full of enemies, a haunted manor, 10 new dungeons for players to plumb, and the Horizon Walker enhancement tree. _kmb_wog_inc: Unable to find area corresponding to tag GHOldCity, Arpelagos Chronicles: The Strain is Strong (DEMO), https://www.tapatalk.com/groups/worldofgreyhawkfr/, The Sinister Secret of Saltmarsh Supermodule, U1 - U3 (1/19/22), World of Greyhawk PW, Mithral Enhanced Edition, World of Greyhawk Forums and Adventuring Guild Hall, Open - Free & open only if project also open, https://forums.beamdog.com/discussion/76719/latest-saltmarsh, Lords of Darkness 3 - Alanya's Secret (V2.0), The Aielund Saga Act III - Return of the Ironlord, HeavensGate 2: Islands of the Undead Legion, Lords of Darkness 4 - For Crown and Country (V1.2), The Crystalmist Campaign Chapter 3: The Sahuagin Heel, The Crystalmist Campaign Chapter 2: The Lichway. It knows how to generate interest, and theres a seven-step guideline to building tension, drawing out the party members, and leading them to action in a way that feels organic. Within this map pack you will find a bunch of maps representing different levels of The Sea Ghost, a smuggler's ship from the adventure The Sinister Secret of Saltmarsh, published in the 5e Dungeons and Dragons module Ghosts of Saltmarsh.. In particular, when running downtime sessions you'll want to do the following: Once their downtime activities have concluded, it's time to jump to the next part of this adventure. 3.3 The Legend 3.4 General Notes. As a result I cannot give this module any vote other than 10/10 in terms of combination of quality, visual, gameplay, story, value and replayability.

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